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从 UniTask 迁移

Valkarn Tasks 在大多数常见场景下与 UniTask 保持 API 兼容。本指南涵盖两者的差异。

类型重命名

UniTaskValkarn Tasks
UniTaskValkarnTask
UniTask<T>ValkarnTask<T>
UniTaskCompletionSourceValkarnTaskCompletionSource
UniTaskCompletionSource<T>ValkarnTaskCompletionSource<T>

命名空间

// 迁移前
using Cysharp.Threading.Tasks;

// 迁移后
using UnaPartidaMas.Valkarn.Tasks;

自动取消

UniTask 需要手动管理 CancellationTokenSource,Valkarn Tasks 会自动生成:

// UniTask(手动)
public class EnemyAI : MonoBehaviour
{
CancellationTokenSource _cts;

void OnEnable() => _cts = new CancellationTokenSource();
void OnDestroy() => _cts.Cancel();

async UniTaskVoid Chase(CancellationToken ct)
{
while (!ct.IsCancellationRequested)
{
Move();
await UniTask.Yield(ct);
}
}
}

// Valkarn Tasks(源码生成)
public partial class EnemyAI : MonoBehaviour
{
async ValkarnTask Chase()
{
while (true)
{
Move();
await ValkarnTask.Yield(); // 销毁时自动取消
}
}
}

PlayerLoop 时机点

Valkarn Tasks 将时机点从 10 个扩展到 16 个。所有 UniTask 时机点均可直接映射:

UniTaskValkarn Tasks
PlayerLoopTiming.InitializationPlayerLoopTiming.Initialization
PlayerLoopTiming.LastInitializationPlayerLoopTiming.LastInitialization
PlayerLoopTiming.EarlyUpdatePlayerLoopTiming.EarlyUpdate
PlayerLoopTiming.FixedUpdatePlayerLoopTiming.FixedUpdate
PlayerLoopTiming.UpdatePlayerLoopTiming.Update
PlayerLoopTiming.LastUpdatePlayerLoopTiming.LastUpdate
PlayerLoopTiming.PreLateUpdatePlayerLoopTiming.PreLateUpdate
PlayerLoopTiming.LastPostLateUpdatePlayerLoopTiming.LastPostLateUpdate

Valkarn Tasks 新增:PreUpdateLastPreUpdateLastPreLateUpdatePostLateUpdateTimeUpdateLastTimeUpdate

即发即弃

// UniTask
UniTask.Void(async () => { ... });

// Valkarn Tasks
ValkarnTask.Forget(MyMethod());
// 或修饰方法:
[FireAndForget]
async ValkarnTask MyMethod() { ... }

Valkarn Tasks 的优势

  • 自动取消——通过源码生成器,无样板代码
  • 17 条分析器规则——在编译时捕获 bug
  • Burst / ECS——原生计时器堆、异步 ECS 系统
  • 额外 6 个 PlayerLoop 时机点
  • 线程感知对象池——主线程无原子操作